프리랜서: engelw
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finished retouch mesh

hello , I'm back with the finished model I didn't use automate mesh processing because I know that a lot of 'detail' will be missing !! I was doing manual retouch and you can see the result ; even without textures you can see clearly his bag straps / finger / border between shirt and hand / shorts / detailed cloth wrinkle / texture correction / and it is a smooth surface and I provide sample low-poly mesh because I dont know how many poly count that you want I hope you like it

%contest_contestName_sub_1% 콘테스트 응모작 #%entry_number_sub_2%
응모작 #13

공개 설명 게시판

  • fmartinez89
    콘테스트 주최자
    • 9 년 전

    hello havent hear from you

    • 9 년 전
  • engelw
    engelw
    • 9 년 전

    hi, thank you for choosing me. yes I'm available on facebook/skype (alovrio@gmail.com) :)

    • 9 년 전
  • fmartinez89
    콘테스트 주최자
    • 9 년 전

    hello are you available to chat ?

    • 9 년 전
  • engelw
    engelw
    • 9 년 전

    Important note :
    ** all of this is FLAT shaded check here if you are curious about it check this link
    http://oi57.tinypic.com/2ir51cj.jpg (i think it is important if you want to 3d print it, smooth shade sometimes decieving our eyes)
    sample of 'Smooth' shading was on my entry #10 . I forgot to turn it off (my bad)

    **Quad mesh (not entirely but most of quad topology) is what I Used for retouch . all of subdiv is textured and offcourse the texture is from my retouch (the uv Mapping based on same topology)

    **triangle / optimized mesh are NEW and DIFFERENT topology so they DON'T have a texture yet . until I 'put' the new UV again .
    I put them because I think you will like LOW poly count with good DETAIL mesh

    vertices counted in blender

    • 9 년 전