The ultimate guide to hiring a web developer in 2021
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Unity 3D is a powerful tool used by developers to create complex 3D experiences, visuals and games. Unity 3D Experts use their knowledge of this gaming engine to develop a variety of solutions and experiences for clients, such as games or applications. They are able to design characters, environments and other elements that can produce a life-like atmosphere. Furthermore, they are able to customize settings and coding that can give clients the ultimate experience with their project. With their expertise in scripting, coding and plugins development there is no limit to what the Unity 3D Experts can deliver.
Here’s some projects our expert Unity 3D Experts made real:
With these examples of success in Unity 3D Expertise, there is an array of possibilities when it comes to developing projects with this engine’s capabilities. Therefore, if you have an idea on how you want your project delivered and want an expert opinion on what could be done with your implementation, it might be time to post your own project on Freelancer.com and hire a Unity 3D Expert to make your dream a reality.
75,645 건의 리뷰 기록에서, 저희 프리랜서( Unity 3D Experts )에 대한 거래선 측의 평가는 별점 5점 만점에 4.9점입니다.Unity 3D is a powerful tool used by developers to create complex 3D experiences, visuals and games. Unity 3D Experts use their knowledge of this gaming engine to develop a variety of solutions and experiences for clients, such as games or applications. They are able to design characters, environments and other elements that can produce a life-like atmosphere. Furthermore, they are able to customize settings and coding that can give clients the ultimate experience with their project. With their expertise in scripting, coding and plugins development there is no limit to what the Unity 3D Experts can deliver.
Here’s some projects our expert Unity 3D Experts made real:
With these examples of success in Unity 3D Expertise, there is an array of possibilities when it comes to developing projects with this engine’s capabilities. Therefore, if you have an idea on how you want your project delivered and want an expert opinion on what could be done with your implementation, it might be time to post your own project on Freelancer.com and hire a Unity 3D Expert to make your dream a reality.
75,645 건의 리뷰 기록에서, 저희 프리랜서( Unity 3D Experts )에 대한 거래선 측의 평가는 별점 5점 만점에 4.9점입니다.I have a nearly finished, high-fidelity digital twin of an autonomous sorting line that still needs a senior Automation / Mechatronics touch before it can be signed off for commissioning. The core bridge between the KUKA KR 180 R3500 ultra, our multi-stage conveyors and all proximity sensors is already built and running; kinematics, basic I/O mapping and initial motion programs are proven in simulation. What remains is the polish and performance work: • Optimise the existing PLC-level logic and motion sequences for smoother throughput and cycle-time reduction. • Integrate a handful of new field devices (additional sensors and a diverter gate) into both the real PLC and the twin. • Finalise sensor integration, conveyor synchronisation and precise robot path planning so that...
I’m building a full-scale tycoon on Roblox that leans into a realistic visual style, crisp UI, and fluid performance. The core loop involves players expanding a property, earning in-game cash, and spending it in a dedicated currency shop to unlock upgrades, cosmetics, or buffs. Key gameplay systems I need implemented: • A three-layer combat suite—melee, ranged, and magic—each with its own hit detection, animations, cooldowns, and upgrade paths. • A toggleable Passive Mode that cleanly disables combat scripts and damage handling without breaking progression logic. • A modular in-game currency shop; products, prices, and icons must be data-driven so I can balance them without touching code. Graphics & feel: everything—models, textures, l...
Unreal Engine 5 GTA-Style Open World Prison Break Game - Phase 1 Development (Prison Prototype) Project Description: I am a 17-year-old solo developer who has been working on this Unreal Engine 5 project for about a year (off and on). I have a solid foundation with a detailed prison environment and basic gameplay already implemented. I am now looking for an experienced Unreal Engine developer to help design and build out the core gameplay systems, missions, and expand the map step by step. Current Progress (already done): • Fully set up prison yard level with buildings, fencing, wet ground, lighting, and atmosphere. • MetaHuman character with working third-person controls (walking, sprinting, jumping, mouse look, aiming). • Basic Blueprints for character movement and inpu...
I have a nearly finished, high-fidelity digital twin of an autonomous sorting line that still needs a senior Automation / Mechatronics touch before it can be signed off for commissioning. The core bridge between the KUKA KR 180 R3500 ultra, our multi-stage conveyors and all proximity sensors is already built and running; kinematics, basic I/O mapping and initial motion programs are proven in simulation. What remains is the polish and performance work: • Optimise the existing PLC-level logic and motion sequences for smoother throughput and cycle-time reduction. • Integrate a handful of new field devices (additional sensors and a diverter gate) into both the real PLC and the twin. • Finalise sensor integration, conveyor synchronisation and precise robot path planning so that...
I am starting a new social chess product and need a full-stack team or individual who can take it from concept to launch on iOS, Android, Windows, and macOS. The core experience is classic real-time and correspondence chess, wrapped in the feel of a modern social platform. Key functions I must see working smoothly: • Responsive chess gameplay with matchmaking, friends list, chat, and rating system. • Webcam integration so players can see each other during live games (PiP on mobile, resizable window on desktop). • Post-game AI analysis that assigns a numeric score to every move and flags blunders, accuracy, and brilliance at a glance. Stockfish, Leela, or a comparable engine is fine as long as move-by-move scoring is delivered in under 10 seconds for rapid games. &bu...
I have a nearly finished, high-fidelity digital twin of an autonomous sorting line that still needs a senior Automation / Mechatronics touch before it can be signed off for commissioning. The core bridge between the KUKA KR 180 R3500 ultra, our multi-stage conveyors and all proximity sensors is already built and running; kinematics, basic I/O mapping and initial motion programs are proven in simulation. What remains is the polish and performance work: • Optimise the existing PLC-level logic and motion sequences for smoother throughput and cycle-time reduction. • Integrate a handful of new field devices (additional sensors and a diverter gate) into both the real PLC and the twin. • Finalise sensor integration, conveyor synchronisation and precise robot path planning so that...
I have a nearly finished, high-fidelity digital twin of an autonomous sorting line that still needs a senior Automation / Mechatronics touch before it can be signed off for commissioning. The core bridge between the KUKA KR 180 R3500 ultra, our multi-stage conveyors and all proximity sensors is already built and running; kinematics, basic I/O mapping and initial motion programs are proven in simulation. What remains is the polish and performance work: • Optimise the existing PLC-level logic and motion sequences for smoother throughput and cycle-time reduction. • Integrate a handful of new field devices (additional sensors and a diverter gate) into both the real PLC and the twin. • Finalise sensor integration, conveyor synchronisation and precise robot path planning so that...
I have a nearly finished, high-fidelity digital twin of an autonomous sorting line that still needs a senior Automation / Mechatronics touch before it can be signed off for commissioning. The core bridge between the KUKA KR 180 R3500 ultra, our multi-stage conveyors and all proximity sensors is already built and running; kinematics, basic I/O mapping and initial motion programs are proven in simulation. What remains is the polish and performance work: • Optimise the existing PLC-level logic and motion sequences for smoother throughput and cycle-time reduction. • Integrate a handful of new field devices (additional sensors and a diverter gate) into both the real PLC and the twin. • Finalise sensor integration, conveyor synchronisation and precise robot path planning so that...
I want to go live on TikTok and Twitch through OBS and TikTok Live Studio without ever showing my real face. The style I’m after is very close to Irby’s streams (see his demo: ) where the mouth, facial expressions, and head tracking all look smooth and lifelike. Here’s what matters to me: • A realistic-looking female character • Natural-sounding mouth movement while I speak • Head motion and expressive facial tracking • Seamless integration with OBS and TikTok Live Studio • A workflow simple enough for someone new to VTubing Because I’m still learning, I’m not sure whether a 2D or 3D model is better, which tracking pipeline to pick, or if I should lean on iPhone ARKit, webcam software, or another option. I’m looking f...
Summary EXAMPLE WHAT WE'RE LOOKING FOR - EXAMPLE WHAT WE'RE LOOKING FOR - We are looking for an experienced developer or studio to create an interactive real estate digital twin for a high-rise residential tower. The experience should be web/desktop/mobile-based and allow users to explore the building, amenities, units, views, surroundings, and other project information in an immersive and interactive way, similar to modern real estate digital twin platforms. Please provide: Links to live examples Real estate or architectural tower projects you have completed Interactive digital twins, virtual sales centers, or web-based 3D experiences Technologies used (, Unreal Engine, Unity WebGL, Cesium, etc.) Approximate budget range for similar projects Important: Please only apply i...
I have a nearly finished, high-fidelity digital twin of an autonomous sorting line that still needs a senior Automation / Mechatronics touch before it can be signed off for commissioning. The core bridge between the KUKA KR 180 R3500 ultra, our multi-stage conveyors and all proximity sensors is already built and running; kinematics, basic I/O mapping and initial motion programs are proven in simulation. What remains is the polish and performance work: • Optimise the existing PLC-level logic and motion sequences for smoother throughput and cycle-time reduction. • Integrate a handful of new field devices (additional sensors and a diverter gate) into both the real PLC and the twin. • Finalise sensor integration, conveyor synchronisation and precise robot path planning so that...
I need a cross-device video player built for Android TV, tablets, and phones, replicating the complete experience of MX Player. The core must include smooth subtitle rendering (multiple formats, online/offline), responsive gesture-based controls for brightness, volume, and seeking, plus reliable hardware acceleration so even high-bit-rate files play without stutter. Beyond those headline items, I expect the familiar MX staples—playlist handling, aspect-ratio toggles, background playback, and on-screen codec info—to feel just as polished on all three form factors. A single code-base that detects screen class and adapts its UI is ideal; Jetpack Compose or standard XML layouts are both fine as long as Leanback guidelines are respected on TV. Because I’d like to move quickl...
I'm looking for a talented VR developer to create an interactive game for a marriage proposal. Game Setting: - Realistic beach environment with mountain views Ideal Skills and Experience: - Experience in developing interactive VR games - Proficiency in creating realistic graphics and environments - Strong background in game design and user interaction - Ability to integrate romantic and engaging game mechanics Please provide examples of previous work and a brief concept idea.
I want to bring a fast-paced boxing title to Steam that feels like a lost PS3-era indie gem. The genre is straight-up Boxing and the core loop is pure arcade-style fighting—quick combos, responsive controls, and an over-the-top energy rather than heavy simulation. Visual/technical target Think stylised third-person presentation with that familiar mid-2000s console polish: clean shaders, punchy VFX, and a ringside camera that tracks the action without motion-sickness. I’m open to Unity or Unreal as long as we can hit stable 60 fps on modest PC hardware and roll in the usual SteamWorks hooks (achievements, leaderboards, controller support). Scope I need you to cover • Build the core fighting engine (movement, hit detection, stamina, knock-down system). • Create ...
I’m looking for an experienced Unity developer to create a mobile landscape card game prototype for iOS and Android. The game is called Da Conquer, with the first playable stage called Da SayKa. It uses custom Rummy-style rules, draw/discard piles, set-building, win detection, and an intermediate AI opponent. Key Requirements: * Build a mobile landscape Unity prototype * Implement custom Rummy-style Da SayKa rules * Create draw pile and discard pile systems * Add player vs AI gameplay * Develop intermediate AI that can follow rules, form sets, and make reasonable draw/discard decisions * Add win detection and SayKa button logic * Create a clean mobile UI layout for player hand, AI opponent, draw/discard piles, turn indicator, and SayKa button * Work from an existing Game Design Do...
I’m building an interactive visual read-out for a 1,000-node magnetometer array. The hardware side is already defined: every ten Honeywell-style magnetometers sit on a single ESP32 over I²C, and each ESP32 publishes its ten readings (sensor ID + value) via MQTT. In total that gives me 100 publishers feeding a desktop application. Your job is to create the Unity application that subscribes to those MQTT topics, tracks every sensor, and renders an on-screen representation arranged as ten “curtains,” each curtain showing a 10 × 10 grid. The visual must compile and run on both Windows and macOS; I’ll test on a current PC tower and a recent M-series MacBook. Core behaviour • Real-time field strength display – the magnitude coming in determines b...
Tengo un conector WAGO físico y necesito convertirlo en un modelo 3D que refleje fielmente su forma y proporciones. El objetivo principal es disponer de un “Modelo 3D” autocontenido que pueda integrar en mis proyectos de UNITY 3D. Nivel de detalle: Detalle medio. No requiero texturizado fotorealista, pero sí que queden bien definidos relieves, ranuras y tolerancias clave para que el conector luzca creíble en renders de producto. Formato final: FBX. Agradezco, si es posible, que el archivo venga limpio (sin transformaciones aplicadas, pivote centrado y escalado real en milímetros). Además los 3 elementos móviles (palancas) deben poder moverse. Entregables solicitados: • Modelo 3D del conector WAGO en archivo .fbx • Captura...
- Looking for experienced unity dev - Minimum 2 years experience. - This is a realistic controller - We have a base version ready which you can develop upon to match the reference bike game. - Vibe coding won't get you there. Only bid if you're experienced with unity physics. - Candidates with full time availability while working on this.
**Title:** Indian Political Strategy Game for Android **Description:** I am looking for an experienced game developer/team to develop an Android political strategy game inspired by Indian elections and political campaigns. ### Game Features * India map with all States and Union Territories * Multiple political parties * Election campaign system * Rally and advertisement management * Budget and fund management * State-wise popularity system * Alliance and coalition formation * Candidate selection system * Seat prediction and election results * AI-controlled rival parties * News and event system affecting popularity * Hindi and English language support * Offline gameplay * Save/Load progress * Attractive UI/UX * Play Store ready build ### Technical Requirements * Unity preferred * Opti...
I’m building an arcade-inspired racer and need a comprehensive, highly realistic audio package that still feels fast and fun. The core requirement is a neatly organised library of production-ready WAV or MP3 files I can drop straight into Unity or Unreal. Here’s what I’m looking for: • Engine loops and one-shots for sports cars and electric cars – idle, low, mid, high RPM, plus hard limiter bursts • Seamless acceleration / deceleration ramps that blend naturally into those loops • Supporting effects: turbo hiss, nitro boost, backfire pops, tyre-squeal drift layers • Dynamic pass-by whooshes at multiple speeds and distances Delivery expectations 1. Clearly labelled folders by category (e.g., Engines_Sports, FX_Turbo, Ambience_Tunnel) ...
I’m building a fully-featured bike racing game that will launch on both iOS and Android. The experience I’m after is fast, cinematic, and unmistakably realistic—everything from the riders’ animations to the track environments should feel like something shot with a high-speed camera rather than rendered in a lab. Every asset must be created from scratch. That includes bikes, riders, tracks, UI elements, sound effects, menu animations, and any cut-scene material that ties the game together. I’m happy to provide reference photos, inspiration videos, and a detailed list of levels and progression mechanics once we start, but the modeling, texturing, rigging, and in-engine setup will all be on your side. My expectations: • A single, cohesive Unity or Unreal ...
I want to drop a faithfully recreated MG-42 into Skyrim Special Edition / Anniversary Edition and make it available on both Xbox and PC. The idea is pure fun, so game balance is not a concern—authenticity is. Here’s what I need you to build and deliver: • I have a high-quality 3D model of the MG-42, textured and ready for use. i will need it rigged to Skyrim standards. • Custom firing sounds that capture the weapon’s iconic roar. a looping stock sound file will be fine • Accurate fire rate and damage values that match the real-world gun, programmed into the game engine. • Integration with the existing crafting system so players can forge it at the appropriate station once they meet the requirements, like steel smithing. • Final mod package...
I’m creating a first-person strategy simulation exclusively for PC and am looking for a developer who can take the idea from concept to a playable prototype. The game must feel fully strategic—players should be making high-level, meaningful decisions—yet everything unfolds through a first-person lens, so smooth camera control and immersive interaction are essential. Here’s what I need from you: • Core gameplay loop designed and implemented, including resource management, AI-driven opponents, and win/lose conditions. • First-person controls that remain intuitive even when issuing strategic commands. • Clean, well-commented source code delivered in either Unity (C#) or Unreal Engine (C++/Blueprints); I’m flexible on engine choice if you jus...
I want to create a short, story-driven horror experience in the vein of “Fears to Fathom.” The entire game should be played in first-person with a minimal HUD so the player feels truly stranded. Setting You start the night inside a lonely cabin buried deep in the woods, hanging out with friends. As darkness settles, subtle anomalies turn into undeniable threats and the surrounding forest becomes just as unnerving as the creaking rooms inside. Tone & Gameplay The focus is pure horror—slow-burn tension, unsettling audio design, well-timed jump scares, and environmental storytelling. I’m not interested in heavy combat systems or elaborate puzzles; light interaction such as locking doors, restoring power, answering a crackling radio, or reading scattered n...
I have the full concept for a PC-only 2D MMO sandbox inspired by Pixel Worlds and I’m ready to see it running. What I need right now is the playable foundation: account creation that stores credentials securely, a clean main menu that leads into the world, and enough networked infrastructure so I can begin plugging in the building, chat, trading, and character-customization systems I’ve already designed. As Of Right Now I just need the basics (Main Menu, Account creation and world making/saving if possible) Engine choice is open—Unity, Godot, or anything you’re comfortable with—as long as the end result is stable, well-commented, and easy for me to expand. A lightweight server back end (Node, .NET, or similar) plus a simple database for user data will be expe...
I’m building Lolmao.Io, a 2D online sandbox inspired by Pixel Worlds that lets players build, chat, trade and fully customise their avatars. The core loops, monetisation model (Pixel Pass plus in-game currency) and a detailed design document are already in place; what I need now is solid game development muscle to turn those plans into a playable PC experience. Scope of work • Set up a client-server architecture that supports real-time multiplayer in large, persistent worlds. • Implement core gameplay systems: block placement & removal, avatar movement, chat, trading and basic crafting. • Create a simple account/login flow tied to cloud-saved inventories. • Integrate placeholder art so we can iterate quickly; final graphics will be added later. &bu...
My Oculus-focused Unity project moves forward in small, well-defined steps each day. I prepare bite-sized tickets every morning and hand them over for same-day or next-day turnaround. An intermediate-level developer who is equally comfortable in C# scripts and Unity’s editor will fit right in. The daily assignments rotate through three main areas: • 3D modeling that matches an existing low-poly art style • Scripting and coding of gameplay logic, interaction systems, and performance tweaks • User interface design inside world-space canvases, including responsive menus for Oculus controllers We will sync in Git, communicate over Slack, and review your work inside an Oculus Quest build before marking a task complete. If you enjoy steady, focused challenges and can...
I want to showcase a new residential unit through a complete, fully interactive AR/VR experience. The brief is simple: model the entire flat—living room, bedrooms, kitchen, hallways, balconies, every corner—and turn it into a walk-through that feels as close to being there as possible. The end use is a buyer-facing virtual tour, so visual fidelity, realistic lighting, and intuitive in-scene navigation matter more than technical bells and whistles. At the same time, I do need genuine interactivity: users should open doors, switch lights, change wall colours or furniture finishes, pick up brochures, and jump between information hotspots without leaving the headset or browser. You’re free to build in Unity, Unreal Engine, WebXR or another platform you are comfortable w...
I have a complete 2-D floor plan of my apartment and now need it transformed into a fully furnished 3-D model. The look I’m after is clean, modern and consistent throughout the living room, kitchen and bedroom. Along with static renders, I would also like an “interstice 3D” version—essentially an interior-focused, walk-through file that lets me orbit and inspect every corner. Please take my plan, build accurate walls, openings and ceiling heights from it, furnish each space in a contemporary style, apply realistic lighting and materials, and deliver: • High-resolution stills for each room • A navigable 3-D file (FBX, SketchUp, or similar) so I can view the model interactively • The original editable project file for future tweaks Everyth...
I have a polished script, a shot-by-shot visual outline, and full access to my SaaS platform, “Affiliate Signal System.” Your task is to turn this material into a 2-3 minute, photo-realistic video sales letter that turns curious visitors into paying users. What I will hand over straight away: • Final script in Google Docs • A storyboard with suggested visuals and pacing notes • Login credentials so you can capture any screens, dashboards, or live metrics you need for authentic footage What I need back: • A finished 1080p (or higher) VSL, 2–3 minutes long • Photo-realistic production style—no cartoon or abstract animation • Seamless integration of app screenshots/screencasts, stock or live-action clips, on-screen text, musi...
I’m building a Unity-based open-world project similar in scope to GTA and I want to slot in the Master Anim System as the backbone for all character movement and interaction. I don’t need a custom rewrite—just a clean, fully functional copy of the official template. here is link What I’m after is the latest or otherwise proven bug-free version, packaged for Unity, ready to drop into my project without broken links, missing scripts, or licensing headaches. If you already own a stable release, please share it with me along with any setup notes you found essential. Deliverables • Master Anim System Unity package (bug-free) • Any accompanying documentation or demo scene to confirm smooth import and play • Quick installation steps or tips you&rs...
ABYSSAL DEPTHS is my original first-person survival experience that blends stealth and psychological horror. Think Alien: Isolation meets SOMA, set in the crushing black of a deep-sea research facility. I already have the core narrative, world bible, and level flow blocked out; what I need now is a developer who can turn those documents into a playable title on PC and the latest consoles, delivered with a visually realistic art style. Scope of work • Build the full game loop around tight, AI-driven stealth mechanics—no combat, just hide, misdirect, and survive. • Implement systemic fear elements (dynamic lighting, spatial audio, sanity effects) to reinforce the psychological tone. • Create modular environments that feel claustrophobic yet explorable, using Unrea...
I'm looking for an experienced game developer to create an indie first-person RPG using Unreal Engine. Key requirements: - Build engaging RPG mechanics and narratives. - Design immersive first-person environments. - Utilize Unreal Engine for development. Ideal Skills: - Strong Unreal Engine expertise. - Proven RPG development experience. - Creative storytelling and level design skills. Please share your portfolio and relevant experience.
I want to turn my daily EPPP study routine into a 90’s-inspired 2-D pixel art RPG that runs smoothly on PC. Think classic SNES aesthetics—tight 16-bit sprites, chiptune loops, simple UI—not a modern HD remake. Core loop • Story-driven quests and side missions that pull exam domains (biological bases, ethics, assessment, etc.) into narrative objectives. • Puzzle rooms that gate progress behind multiple-choice or matching challenges, so I’m practicing recall rather than clicking through flashcards. • Light, turn-based combat where correct answers boost stats or unlock special moves, and wrong answers require strategic recovery—enough tension to keep it fun but not grindy. Visual & audio tone Everything should feel retro and nosta...
I am expanding our ambitious chess platform and need the actual game logic built from the ground up so it runs smoothly on iOS, Android and the Web. The visuals, menus and backend services are handled elsewhere—what I require here is the core engine that makes a match possible. You will take charge of: • Coding the full chess ruleset (legal moves, check, checkmate, stalemate, threefold repetition, 50-move rule, promotions, castling) • Providing a clean, platform-agnostic API so my UI teams on Flutter (mobile) and React (web) can call moves, receive board states and animate them in real time • Ensuring deterministic move validation and accurate FEN/PGN import-export so users can resume or share games • Implementing time controls and a simple local clock to p...
I need a fully native media-export pipeline inside my existing React Native app for both iOS and Android. When the user taps the export button, the module should take the photos, videos, and audio tracks they have picked, decode them natively, composite the frames with smooth, dynamic transitions, run hardware-accelerated H.264 encoding, and finally hand back a ready-to-share MP4—either saved locally or sent straight to my upload API. Think of the workflow you might build with ffmpeg in the browser, but executed on-device with platform-specific performance and without round-tripping to a server. I’m expecting real-time or near real-time processing, clean audio sync, and minimal memory overhead. The solution must be exposed to JavaScript through a clean React Native bridge so...
Got Unity skills and an eye for clean game feel? This is a small project with a clear scope, a defined budget, and zero ambiguity. You will know exactly what to build from day one. We are building a casual mobile game around one of the most satisfying mechanics in gaming: a bouncing square chasing screen corners. Think of the classic DVD screensaver, but interactive. The kind of game that is simple to explain but hard to put down when it feels right. What You Will Build: 5 play modes each with their own rules, pacing, and feel Swipe-based launch with smooth bounce physics and a motion trail effect A skin and background customization system with free and premium tiers One-time in-app purchase at $2.49 unlocking premium content and personal photo upload Per-mode local score tracking and a...
ECS unity developer to work on a realistic bike controller, matching the reference we provide. - This will require expert ECS knowledge. - Full time devs only, no part timers. - No vibe coders, this will require iterative improvements to match the reference. AI code will not get you there.
We're building a kid-friendly multiplayer VR paintball game in the style of Rec Room's "Paintball" mode, and we need a freelance 3D artist to create the environments, props, weapons, VFX, and in-world UI art. Player characters are already done and are NOT part of this job. Engine: Unity 6, Universal Render Pipeline (URP) Platform: PCVR Style: low-poly, bright, high-saturation, friendly - aimed at kids aged 8-12. Gameplay: up to 20 players, Red vs Blue, teleport movement, paint that sticks to everything. WHAT WE NEED - One fully-dressed "hero" arena map (symmetric Red vs Blue layout), PLUS a reusable modular kit (bunkers, walls, crates, ramps, platforms) we can build more maps from ourselves. - Team bases and spawn pads, Red and Blue. - 3 paintball blasters...
I already have my gameplay system fully designed on paper, the transition logic between states is clearly written, and I am now ready to translate it into Unity Visual Scripting. What I need is a short, focused tutoring session conducted in Arabic that shows, step-by-step, how to build the State Machine graph and wire it up to my existing C# MonoBehaviours. Your help will centre on mapping the transitions between the states I have defined, choosing the right variables to expose, and demonstrating the best practice for calling functions, reading values, and firing events from within the Visual Scripting graphs. Because the logic is already defined, the emphasis is on technique rather than design. Deliverables (all in Arabic): • Live call or screen-recorded walkthrough in the current ...
I have a single, large city-map scene that now needs to be split into four equally sized sections, each weighing in at roughly 20 MB once saved from Blender. Every section should keep medium-level detail so the skyline, streets, and key landmarks remain recognizable while still being light enough for mobile use. Once the segmentation is done, I’d like you to run a quick optimisation pass, bring the pieces into Xcode, and confirm that they compile, deploy, and render smoothly on an actual iPhone. I’m looking for practical feedback on frame-rate, memory footprint, and any import warnings so I can adjust the pipeline before we add interactivity. Deliverables • Four Blender files (or equivalent exported assets) around 20 MB each, preserving materials and basic city hierarchy...
I want to take a football (soccer) concept from sketch to launch on both Android and iOS, with realistic-style 3D graphics that still perform smoothly on low- to mid-range devices. The core of the experience is multiplayer: quick Bluetooth duels, LAN matches over local Wi-Fi, and full internet play with matchmaking and friend invites. Every mode should feel seamless and share the same user accounts so progress is never lost. Each player profile must track a Win/Loss record, unlockable achievement badges, and an elo-type ranking system. Add an in-game rewards loop—coins, cosmetics, or similar—that ties into these stats and keeps users coming back. Secure sign-in (Firebase, Game Center, or a comparable solution) is mandatory, as is localisation support so I can enable multiple c...
I’m ready to bring a new 3D action-adventure game to life in Unity and need a developer who can guide the entire build for both PC and mobile releases. The core concept, visual style, and gameplay loop are already drafted; what I require now is a partner who can turn that vision into a polished, playable experience. Unity experience with 3D character controllers, physics-driven interactions, and cross-platform optimization will be essential. I’ll supply concept art, level sketches, and narrative beats—your role starts with prototyping, then iterating toward a feature-complete vertical slice, and finally preparing the full game for PC and mobile stores. Key deliverables: • Playable prototype demonstrating combat, exploration, and inventory basics • Optimised ...
ob Title: Full-Stack Developer Needed: 16 to Headless Unity 6 Automation Pipeline (0 to 100) Project Summary: I am looking for a Senior Full-Stack Developer to build a complete, automated 3D data-rendering and camera kinematics capture pipeline from scratch (0 to 100). The system operates as a headless backend bridge between web architecture and a 3D engine. Note: This is a purely technical data-scaffolding pipeline; no high-end photorealistic asset rendering is required inside Unity. Scope of Work (Full-Stack Delivery): Web Layer ( 16 & Supabase): Build the frontend design studio UI and a backend orchestrator (/api/generate) with Supabase session gates, user credit validation, and automatic timeout handlers. Bridge Connection: Establish a synchronous HTTP POST loopback () between...
I'm looking to develop an action/adventure video game set in forsaken battlegrounds. Key Requirements: - Design immersive environments that depict desolation and abandonment. - Create engaging gameplay mechanics that challenge players in these battlegrounds. - Develop a captivating storyline that unfolds in this forsaken setting. Ideal Skills & Experience: - Strong background in game design and development. - Experience with environmental art and storytelling in games. - Proficiency in relevant game development software (e.g., Unity, Unreal Engine). Looking for a creative and technical expert to bring this vision to life.
Hello, We are looking for a expert who can help us build a Room Planner (room configurator) app with cloud rendering feature. Please check the following videos Please only submit a proposal if you can help us with the cloud rendering feature. This is going to be the first milestone. Thanks
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