In the past several years, I have been dedicating a large amount of my time to Windows kernel development. To demonstrate that, included within my Freelancer profile portfolio is a sample project containing a series of hypervisors designed to demonstrate the manipulation of operating system memory via self-virtualization; which is a technique only usually talked about in formal university papers. Further, in recent months I have been developing code implants for firmware drivers to aid in the reverse engineering of several games which, for a set of different reasons, have quite a heavy amount of protection built into them. These projects interest me greatly in my free time, so I foresee a delivery time of a week or less to be more than optimal. On top of all of the above mentioned points, for my main line of work, I work on the design of educational software, so I'm more than certain that I can teach you any and all of the points of interest expressed within your initial listing. I have excelled in this area of software design, and I can help you to do so too. Thank you for your time, and I hope you are doing well.
Also, I'm not entirely sure what you meant by "make tutorial 6", but if what you are requesting is a tutorial (or set thereof) detailing how one may interact with the memory of a game, I'm certain this will not be a problem. Additionally, more would need to be described regarding the tool you mentioned; as at this current stage, a lot is up in the air.