Hello there,
Nice to know about your developed multiplayer games.
I've seen the package in the Unity Asset Store. On solving bug, as my experience as a game developer, I can't guarantee about how long the bugs will be fixed. Because sometimes, fixing bugs lead on creating another bugs, and it is very usual happens on development process. There some ways to "fix" this bugging things. Sometimes just a regular fix to get rid of the bug make everything functional. Another way that is popular enough is to "blur" the bug effect. Yes the bug still there, but user / player can't even realize there is a bug.
Solving bugs need more time of course, it is called debugging process. And every bug have different time to spent. What you say in the job description, the bug is simple. But I need to know how simple is that and where is the bug issued on the program. Simple bug, but if it is on networking section, it spent much more time to solve rather than simple bug on gameplay mechanic section.
Can I know how many are the bug is and in which section the bug are exist? The key is understanding where the bug affect and fix it by getting rid off the bug or "blur"ing the bug itself..... Love to know more if you would like to chat about it.
Best Regards,
Haidar Abhirama