Designed, prototyped and implemented scalable code for different types of game genres (action, platform, tower defence, 2D shooter). and developed AR technology .
Designed and balanced games using Unity3D and C#.
Participated in sprint sessions of game jams (team and solo).
Supplied content and updates for a client's VR app in the google's play store.
knowledge in Adobe ilustrator and inskcape.
Participated in the generation of game scripts and storyboards; solved complex technical problems and identified and addressed performance bottlenecks.