Hello sir,
My name is Omar, I’m a 3D general artist for 3 years, I have a lot of experience in this industry.
I worked on different projects from scratch (some of them in my portfolio), please check it as it can be helpful and more trusted.
I work on
• 3D modeling on Maya
(Making clean geometry as well as good topology).
• UV mapping on Maya
(UV unwrapping correctly to be easily make correct material projections, also avoiding any kind of stretched textures).
• Assigning materials on Substance Painter
(using substance for making pbr materials which is realistic, as it generates maps which can be used in any software, also it became standard for this field nowadays).
• Lighting & Rendering
(using Iray or Arnold depending on situation to present model more clearly and more realistic).
• Post production & final editing
(color correction, adding filters and adjust images to make a better look and better presentation).
• Exporting files
(sending files with any format you choose, as well as sending texture maps on separated folder).
I tried to express my workflow briefly, as we can work together in proper way, tracking progress, making changes to reach our goal fast as possible.
For more information, please text me as we can discuss more.