Hola Sir
Solution:
To fulfill the requirements of the project, I propose creating a multiplayer game using the Upland API and Websockets. The game can be developed from scratch by leveraging existing open source frameworks and libraries for game development, such as Unity or Unreal. Since the server will be running on Websockets, it can be designed in a way to support simultaneous connections and to have a lightweight architecture for scalability. The game mechanics would incorporate a network of interactions with players involving the Upland API, enabling features such as leveraging Upland tokens or sending messages/rewards between users. This game would be developed on the server side and then connected to the Upland API in order to allow players to connect their accounts.
The architecture should be designed to be fault-tolerant, with an implementation of strategies for recovering from failures, high availability and scalability. Testing should be done throughout the development and deployment phases and analytics should be employed in order to track usage patterns and user behaviour. In addition, security measures should be implemented in order to properly protect the players data.
I hope this solution satisfies your needs and I look forward to discussing further details of this project.
Best regards,
Giáp Văn Hưng